Age 8-9
Basics of games development ONLINE- Copy- Copy- Copy- Copy- Copy- Copy- Copy- Copy
You need to be able to use mouse, write, read and count to 20.
Introduction
The programming basics are implemented in the Scratch language. It is an educational language, created as a tool to teach children the basics of coding. It enables easy creation of interactive stories, animations or games. Coding is done in a visual way - elements of the language are in the shape of puzzles, which arranged in a proper way create a working program or game. During the first half of the course we also learn about the use of block objects. In the second part of the course, other languages and platforms are introduced that will take us to the world of 3D games. We will also try to transfer games to the real world with the help of Makey Makey. Emotions guaranteed!
Course programme
1Lesson 9 Traps and hunting
Are you familiar with names such as Enderman, Creeper or Ghast? In today's class we will move to a completely new dimension. Thanks to the MakeCode platform, it will be able to penetrate the world of Minecraft and program it according to your own idea. We do not wait - The Minecraft portal is closing soon.
2Lesson 10: Minecraft - Atomic shelter
Survival of the first night is one of the most crucial moments in Minecraft. Usually we have only basic raw materials to build a wooden hut. But how about an anatomical hut made of bedrock? On the first day! We will learn the basics of building construction and design, adding doors and various defensive elements.
3Lesson 11 Minecraft - Parkour - Part I
Parkour is one of the most entertaining features of Minecraft, right after Bed Wars. Are you ready to jump platforms, avoid traps and high jumps? If yes, put on the comfy shoes and jump on the track. Height fear? Then don't look down. Next part of Minecraft construction. Classes entirely dedicated to high track advancement.
4Lesson 12 Minecraft - Parkour - Part II
Following part of parkour adventure. First, 100-metre run, next rim jump and high wire trick. Can you make it? The classes are the continuation of the previous sessions.
5Lesson 13: Repetition of the knowledge
Time to evaluate our adventure. Get the mouse and the keyboard and let's show off. Revision will be based on the students' knowledge. Students will have to finish the given tasks on their own.
6Lesson 14 Kodu - Apple Eater
Time to move to a new dimension. Nothing will be the same again. Steve using Scratch opened a portal to an entirely new place - Code Game Lab, where you can create a 3D version of the game. Join now for a new adventure during the second semester. You will be presented with CODE Game Lab platform, used for the second semester and you will write the first three-dimensional game - "pumpkin apples." The students will learn the methods of motion programming as well as how to respond to events in the game.